Final renders

For my final renders, I decided to use two types of light. The first one is with a simple dark background and colourful lights to replicate the character design drawing I did in the first semester. It matches the cyberpunk aesthetic and theme for the game she would be in. The second type is natural light to see the real colours of the skin and other textures. 

For rendering, I used a real-time rendered Marmoset Toolbag which is an industry standard software. It was very new to me, but unlike ZBrush, it was easy to learn as it is very intuitive. Compared to setting up a scene, lights, cameras and rendering in Maya software renderer Marmoset Toolbag has much better options, works faster and gives you more freedom with different options.

I used two cameras and 4 different lights. The main camera was fixed and used for turnarounds, the second camera was movable around the character for capturing details and different angles. For lighting I used white key light from slightly right side, light blue fill light, bright pink rim light and dark blue front light just to add the cyberpunk atmosphere! For the natural light renders, I just kept the white key light and added more natural light to the background photo.















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