Body mesh modelling and sculpting

After consultation with my tutor, I decided to work with a female body base mesh that I found in the free Autodesk library (link here). I have already practised making human head from scratch in the first semester and working with a base mesh can not only speed up my working process so I can focus on software I need to learn but also is an industry used practice of using base mesh and editing it rather than creating every human body from scratch over and over again. One of the most important things when it comes to working in a game studio is the efficiency of the work as it is required to get the work done as soon as possible and meet the deadlines.

I took the base mesh to ZBrush and using mainly Move brush and Standard brush I adjusted the model's face so she doesn't look plain and generic. I gave her a wider face with stronger cheekbones and jawline, more dominant nose and tweaked the shape of eyes and lips as well. She is a fighter and she should look strong, so I added more muscles to her arms and back.










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