Creating eyes
The eye was much easier than I expected, it might have been a result of the development of my skills as it was one of the last things I have modelled. The eye consists of two meshes, one for the eye itself, one transparent and glossy. The eye itself was not a problem but I had issues with glossiness as it was textured before most of the other things so I still wasn't very confident in Substance Painter.
The final result looks very good when it comes to textures, however, the mesh didn't work when I subdivided it, probably because of some issues from the modelling, so it is quite low poly. Unfortunately, I did not have enough time to solve this issue but for a game character with the eyes inside of the head, it is barely noticeable.
The texture for the eye consists of a photo of an eye edited to have brighter colours and more contrast, flat colours painted in substance painter and also particles from substance painter which generated different veins. At first it was creating a lot of tangled thick lines but I played with the setting until I achieved the desired look. If I was creating the eye now, I would be able to create the veins with 3D effect and gloss too. However, the sclera of the eye made it up for the veins not being perfect as it added gloss all around the eye and creates nice reflections that make the eye look more natural and "alive".






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