Clothes modelling

For the clothes, I started with the boots as it is the most difficult part of clothing for me, even when it comes to drawing. After my first not successful attempt to create the shape from the original mesh of the feet (too many polygons) decided to basically "re-topo" around the foot to maintain the shape but to achieve the bulkiness of the boot. As a reference I used my own boots I've got at home even though they are not as chunky and tall as these, they helped me to see how boots are made, sewn together and shaped, especially because my boots and the character's boots are both made out of leather. Using references from real life is very useful for both, drawing and 3D, and this time it was just proven again, that it is wise to use the reference. The neon stripes on the boot were also very tricky, as long but thin meshes are difficult to create, especially on something as shapely as boots. I had a lot of issues with polygons on the middle stripe with sharp edges, as the polygons always ended up inside out and it was not working for a quite long time but eventually, I got there and I can say I can see a lot of improvement in the shape compared to my last attempt of shoes for my last character.






I modelled the rest of the clothes the same way as the boots, placing polygons around the body and then changing them to the desired shape. For the trousers, I wanted to achieve the look of army jeans from a thick denim material, quite wide ones on legs but tight around waist and hips, ruffled on the bottom where they are stuffed to the boots. I modelled the basic shape with big creases knowing the rest will be done in high-poly sculpting in Zbrush.







The trickiest part for the top was building even polygons around the armpit and then the straps, as they were very thin and had to be aligned with the shape of the body (shoulders, muscles, and collarbones). I had to figure out the ideal thickness of the clothing as it couldn't be too thin or too thick.


The final look of the low poly character looked quite well, my tutors agreed there was a lot of improvement in my modelling skills from the previous university year where I took 3D classes and modelled my first 3D character. The character looks well balanced with a nice silhouette, which makes the character more appealing for the audience and therefore more successful as a design. The chunky boots and army trousers give her an even stronger look which matches her muscles and strong facial features such as jawline.






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