Evaluation and reflection
Looking back at my final project, I can say that during the past few months I have learned a lot. I have improved my skills in Maya and ZBrush and learned how to work in two new programs - Substance Painter and Marmoset Toolbag. All mentioned programs are industry used, professional software, which is a valuable addition to my skill set that is needed for my job applications in the future. I have successfully rendered a fully textured 3D model of a character for a game, so I achieved my goals set at the beginning of this semester. The character will also be a good addition to my portfolio. However, during the semester I needed to leave out a couple of things from the original design such as the robotic forearm and the jacket, because of the time issues. I have spent a long time dealing with problems with meshes, UVs, I had to re-do different elements numbers of times (such as hair) and my learning process took more time than I expected, so in a combination with some personal ...