Clothes modelling
For the clothes, I started with the boots as it is the most difficult part of clothing for me, even when it comes to drawing. After my first not successful attempt to create the shape from the original mesh of the feet (too many polygons) decided to basically "re-topo" around the foot to maintain the shape but to achieve the bulkiness of the boot. As a reference I used my own boots I've got at home even though they are not as chunky and tall as these, they helped me to see how boots are made, sewn together and shaped, especially because my boots and the character's boots are both made out of leather. Using references from real life is very useful for both, drawing and 3D, and this time it was just proven again, that it is wise to use the reference. The neon stripes on the boot were also very tricky, as long but thin meshes are difficult to create, especially on something as shapely as boots. I had a lot of issues with polygons on the middle stripe with sharp edges, a...