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Showing posts from February, 2019

Project proposal

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Negotiated Study in Animation Module Title: 45 Credit Negotiated Module Code: ANIM3010 Student Name: Karolina Sedilekova Area of Study 3D modelling (animation) Title of Project: 3D character modelling Synopsis: A 3D model of a character designed in pre-production module in the previous semester. Treatment: Overview This project aims to look at contemporary practices of CG character design. With the resulting project achieving an outcome that demonstrates prior research and ongoing practical development. In order to do this, I must accomplish and evidence the following outcomes in my final piece and accompanying coursework: ·         Demonstrate the application of prior research and use of theory in the realisation of selected character. ·         Demonstrate use ...

Semester 2 Project

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As my major project, I decided to continue with my pre-production work from the first-semester dissertation module. In that, I have learned how to use Zbrush and improved my skills in Maya, creating a human head from scratch first using Maya for low poly modelling and then taking it to ZBrush and re-sculpting it. In the first semester, I also designed a character for 3D modelling which I am using as a reference in this project. The character is meant for a video game set in a futuristic city with a cyberpunk aesthetic style. The targeted audience is mixed gender aged 15-30 but exclusively although the lower aged audience would be considered based on how much of explicit content the game used. My project is mainly taken as a learning experience, to develop skills in programs that are used in the industry. The outcome will consist of photo renders and a video turnaround of modelled, sculpted, and fully textured 3D model, created using industry standard software such as Maya, ZBrush, ...